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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Gerrard Durron
Brave Newbies Inc. Brave Collective
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Posted - 2013.09.13 14:33:00 -
[1] - Quote
I have to echo the sentiment of others here in that it was quite some time before I figured out the tracking/explosion radius mechanics, and there is not much of an indication in game for newer, or even some less new players.
It took me weeks to figure out how to manually fly and align with a clicked point in space as opposed to using things on the overview. =/ |

Gerrard Durron
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.09.13 14:48:00 -
[2] - Quote
Remi Khashour wrote:Turret Tracking
Seriously, we need a video to visualize this. It's been a problem forever.
Stacking Penalty
7 Heatsinks isn't much better than 4. Really need some better indication that those mods aren't giving you their full effect.
What modules can affect what on your ship.
I see all those attributes, but I didn't know what I could do to affect them. If I wanted more capacitor, after much digging through the market I found the Power Diagnostic, but what I really wanted was the capacitor battery. There's a lot of **** in Eve, new players really need help finding out what they need.
That bigger isn't better
Common problem is that players see more damage and more hitpoints and immediately think that every cruiser is better than every frigate. This may tie into the Turret Tracking concept, but the differences need to be made apparent.
The stacking penalty as well. That one wasn't as much a problem for me because I DO tend to do a lot of research on games I'm playing, but it is a good point.
As to bigger isn't better, I feel that point would likely be best made with improved tracking/missile information. =) |

Gerrard Durron
Brave Newbies Inc. Brave Collective
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Posted - 2013.09.13 15:01:00 -
[3] - Quote
That could be neat. I do like how it shows that you are MORE durable in something tiny vs. big guns if you're moving.
Personally, I think I would more prefer something that also showcases the way it works for your own guns, for example making you try to catch an orbiting drone both with and without a web or something, along with an explanation of the tracking mechanics, or a UI update or something.
I'm not a game dev, amateur or otherwise, just tossing the requested .02 ISK out there. |
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